Compare / Supabase
Supabase vs Lonca
Supabase is an open-source Postgres platform with auth, storage, realtime and edge functions. It is a strong base for building your own game systems in SQL. Lonca is a game backend where those systems already exist, so your team configures events instead of writing them.
Book a 20-minute early access callPick Supabase when
Your team is comfortable with SQL and wants an open-source, self-hostable Postgres backend to build its own game systems on.
Pick Lonca when
You'd rather not build leaderboards, events, teams and an economy yourself, and want your product team to launch live ops, on Lonca Cloud or self-hosted.
At a glance
How Supabase and Lonca differ before you look at a single feature.
Supabase
Lonca
What it is
Supabase
An open-source Postgres development platform. Not specific to games.
Lonca
An open-source game backend for casual and mobile games, with live ops built in.
How live ops are built
Supabase
Edit rows in the table editor. Schedules, rewards and targeting are written in SQL or edge functions.
Lonca
Configured in the console from 18 event templates, with a flow builder, versions, and dev and staging environments to test in. No server code.
Engine SDKs
Supabase
Official JavaScript, Flutter, Swift and Python. Unity (C#) and Godot clients are community-maintained.
Lonca
Unity, Godot and web, generated from one API description.
Custom server logic
Supabase
Postgres functions, triggers and row-level security, plus TypeScript edge functions.
Lonca
Rarely needed. Flows cover the logic between events; webhooks reach your own server when you need more.
Hosting
Supabase
Managed cloud, or self-hosted with Docker.
Lonca
Lonca Cloud, run for you on shared infrastructure with each game's data, limits and keys kept apart. Or self-host on your own infrastructure.
Source code
Supabase
Open source (Apache 2.0).
Lonca
Open-source core. Lonca Cloud is the managed edition.
Pricing
Supabase
Free plan, then Pro from $25 a month per organization plus compute and usage.
Lonca
Self-hosting has no license fee. Lonca Cloud targets $0.05 per daily active player per month; early access pricing is agreed with each studio.
Feature by feature
What each one gives a casual or mobile game out of the box. The Lonca column is what early access is designed to include; Lonca is not generally available yet.
Feature
Supabase
Lonca
Players
Accounts and sign-in
Supabase
Built in
Email, OAuth providers including Apple and Google, and anonymous sign-in. No Game Center or Play Games.
Lonca
Built in
Guest, Google, Apple, Facebook and username. Steam, Game Center and Play Games planned.
Cloud save
Supabase
Partly
Postgres and Storage, with a schema you design
Lonca
Built in
Versioned, with conflict detection, history and restore
Live ops
Live events without code
Supabase
Write it in code
Written in SQL or edge functions
Lonca
Built in
18 templates, scheduled and tested in staging
Segments and targeting
Supabase
Write it in code
Written in SQL
Lonca
Built in
Level, platform, app version, audience and country
A/B tests and remote config
Supabase
Write it in code
No remote config or experiments
Lonca
Planned
A/B variants planned after early access
Push notifications
Supabase
Write it in code
Edge function calling FCM or APNs
Lonca
Planned
Planned after early access
Competition
Leaderboards with seasons
Supabase
Write it in code
Written in SQL; Postgres suits it well
Lonca
Built in
Seasons, archives, friends, team and country views
Tournaments and leagues
Supabase
Write it in code
Written in SQL and functions
Lonca
Built in
Rooms, brackets and leagues with bots
Social
Teams and clans
Supabase
Write it in code
Written in SQL
Lonca
Built in
Roles, help requests and team events
Chat
Supabase
Partly
Realtime broadcast and presence plus tables
Lonca
Built in
Global, team, group and direct, with moderation
Friends
Supabase
Write it in code
Written in SQL
Lonca
Built in
Friend codes, suggestions and blocking
Inbox with rewards
Supabase
Write it in code
Written in SQL
Lonca
Built in
Scheduled broadcasts, claimed exactly once
Economy
Currencies and inventory
Supabase
Write it in code
Written in SQL
Lonca
Built in
A ledger that never goes negative, lives and timers
Promo codes
Supabase
Write it in code
Written in SQL
Lonca
Built in
Shared, unique and personal codes
Purchase receipt validation
Supabase
Write it in code
Your own function, or a third-party service
Lonca
Planned
Planned after early access
Multiplayer
Real-time multiplayer
Supabase
Partly
Broadcast and presence for light real-time play; no matchmaking
Lonca
Not yet
Not in early access; may come later. Lobbies hand off to your match server, and async PvP is built in.
Platform
Product analytics
Supabase
Write it in code
Bring your own
Lonca
Planned
Planned after early access
Where Supabase is stronger
Open source and portable
Apache 2.0 and self-hostable, so you can leave the managed service whenever you want.
Full SQL
Relational modelling and Postgres functions suit rankings, guilds and economies.
Predictable plans
A free plan and published tiers with included usage.
Anonymous auth and realtime
Guest sign-in that links to a full account later, and broadcast and presence channels.
Where Lonca is different
Nothing to build first
Leaderboards with seasons, 18 event types, teams, chat, inbox, wallet and promo codes exist in Lonca. On Supabase each is a schema, functions and tests your team writes.
Live ops without SQL
A product manager launches an event from a template. On Supabase every schedule, reward and audience rule is SQL or a function.
Game-specific guarantees
Exactly-once reward claims, a wallet that never goes negative, rooms that fill by level with bots.
Game engine SDKs
Lonca's Unity, Godot and web SDKs are generated and supported by Lonca, with retries and token refresh built in.
Moving from Supabase
Supabase games keep their game systems in their own Postgres tables. Accounts and saves move with the player, and tables that drive events become Lonca templates. We'll tell you which custom tables have no Lonca equivalent.
- 1
Tell us what you run
Your events, leaderboards, economy and the server code behind them. A 20-minute call is enough to map it.
- 2
Map it to Lonca
We match each event to a template and each system to its Lonca module, and list honestly what would not move.
- 3
Try it in staging
Early access studios get dev and staging environments with test players and a time offset, so an event can be checked before any player sees it.
Questions studios ask
Is Lonca a Supabase alternative for games?
For the game backend, yes. Supabase gives you a database to build on; Lonca gives you leaderboards, events, teams, inbox, wallet and promo codes already built. If you want a general Postgres backend for other parts of your product, Supabase is still a good fit.
Is Lonca open source like Supabase?
Yes. Lonca's core is open source and self-hostable, like Supabase. The difference is what you get: Supabase gives you a database to build game systems on, while Lonca gives you the game systems themselves.
Does Lonca have an official Godot SDK?
Yes. Lonca's Godot SDK is generated from the same API description as the Unity and web SDKs.
Can Lonca call my own server?
Yes. Event flows can call webhooks on your server, and your server can call Lonca with a server key.
Other comparisons
- Nakama vs LoncaOpen-source game server, with live ops in Satori and meta systems in Hiro.
- Metaplay vs LoncaSource-available C# backend and LiveOps Dashboard for Unity teams.
- PlayFab vs LoncaMicrosoft's broad managed backend, strongest for cross-platform and console games.
- Unity Gaming Services vs LoncaModular Unity services, each billed on its own, with events built in Cloud Code.
- Firebase vs LoncaGoogle's app platform: great analytics, push and config, game systems by hand.
Based on the public documentation and pricing pages of Supabase, as of October 2026. Spot something out of date? Tell us and we'll fix it.
Supabase is a trademark of Supabase Inc. Lonca is not affiliated with Supabase.
Running on Supabase today?
Tell us what you run and what you'd like your product team to launch on its own. We'll tell you honestly whether Lonca fits your game.
- SDKs for Unity, Godot and web games.
- Open source: Lonca Cloud or self-hosted.
- Built for casual and mobile games with live ops on day one.
- A founder answers every signup.