Leaderboards and competition, ready on day one.
Global, friends, team and country boards with seasons and rewards, tournament rooms through live ops, and async PvP with ratings and leagues.
Book a 20-minute early access call- Tiny Kingdoms
production
What competition covers
- Boards for any score
- Keep the best score, the latest, or add and subtract. Rank players, teams or attributes such as countries. Ties go to whoever got there first.
- best · latest · increment · decrement
- Every view players expect
- Top of the board, around me, around a friend, friends only, team members and country boards.
- Seasons and archives
- Reset on a schedule, keep an immutable archive of every period, and send period rewards through the inbox.
- Score pools
- Combine 2 to 64 boards into one live ranking without copying scores.
- Tournaments and leagues
- Room-based tournaments, brackets and leagues with promotion and relegation run as live-ops events, with bots filling empty seats.
- Async PvP
- Defence snapshots, Elo or trophy ratings with seasons and leagues, opponent search that skips friends and teammates, loot, shields, revenge, a defence log and replays.
- scout → start → finish | abandon | expire
- Daily runs
- One attempt per period on a shared seed, ranked with composite sort keys.
Real-time multiplayer isn't part of early access. It's something we're looking at adding later.
Tell us about your game.
Join the waitlist and we'll write to you personally before early access opens. Or book an early access call and we'll walk through your game and backend together.
- SDKs for Unity, Godot and web games.
- Open source: Lonca Cloud or self-hosted.
- Built for casual and mobile games with live ops on day one.
- A founder answers every signup.