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Lonca

Leaderboards and competition, ready on day one.

Global, friends, team and country boards with seasons and rewards, tournament rooms through live ops, and async PvP with ratings and leagues.

Book a 20-minute early access call
  1. Tiny Kingdoms
production

What competition covers

Boards for any score
Keep the best score, the latest, or add and subtract. Rank players, teams or attributes such as countries. Ties go to whoever got there first.
best · latest · increment · decrement
Every view players expect
Top of the board, around me, around a friend, friends only, team members and country boards.
Seasons and archives
Reset on a schedule, keep an immutable archive of every period, and send period rewards through the inbox.
Score pools
Combine 2 to 64 boards into one live ranking without copying scores.
Tournaments and leagues
Room-based tournaments, brackets and leagues with promotion and relegation run as live-ops events, with bots filling empty seats.
Async PvP
Defence snapshots, Elo or trophy ratings with seasons and leagues, opponent search that skips friends and teammates, loot, shields, revenge, a defence log and replays.
scout → start → finish | abandon | expire
Daily runs
One attempt per period on a shared seed, ranked with composite sort keys.

Real-time multiplayer isn't part of early access. It's something we're looking at adding later.

Live ops

Events, passes, missions and rewards, configured in the console

Players

Sign-in, cloud progress, profiles and privacy

Social

Friends, inbox, teams and chat

Economy

Wallet, timed economy and promo codes

Tell us about your game.

Join the waitlist and we'll write to you personally before early access opens. Or book an early access call and we'll walk through your game and backend together.

  • SDKs for Unity, Godot and web games.
  • Open source: Lonca Cloud or self-hosted.
  • Built for casual and mobile games with live ops on day one.
  • A founder answers every signup.