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Lonca

An economy that adds up, every time.

Currencies, items and bundles on a ledger that never goes negative, lives and timers that refill on their own, and promo codes your marketing team can run.

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  1. Tiny Kingdoms
production

What economy covers

Wallet and ledger
Soft and hard currencies, items, bundles and exchanges. Every transaction is atomic, never negative and applied exactly once, and refunds and chargebacks can be reversed.
Your choice of authority
Start client-authoritative and switch to server-authoritative later with a guided migration.
economy_mode: client_authoritative | server_authoritative
Lives, energy and boosts
Lives and energy refill on their own, and timed boosts such as unlimited lives or double XP expire on time.
Build and upgrade timers
Slot groups, speed-ups with a maximum cost the player agreed to, and refunds on cancel.
Offline spending
Spends made offline sync when the player reconnects, within a window you set.
Promo codes
Shared codes, unique batches of up to a million, and personal codes. Global caps are never exceeded and codes can't be guessed.
Trading
Direct and team offers with escrow and counter-offers, trade rules and fees, risk checks that flag or block, and a kill switch.

In-app purchase receipt validation is planned after early access.

Live ops

Events, passes, missions and rewards, configured in the console

Competition

Leaderboards, tournaments and async PvP

Players

Sign-in, cloud progress, profiles and privacy

Social

Friends, inbox, teams and chat

Tell us about your game.

Join the waitlist and we'll write to you personally before early access opens. Or book an early access call and we'll walk through your game and backend together.

  • SDKs for Unity, Godot and web games.
  • Open source: Lonca Cloud or self-hosted.
  • Built for casual and mobile games with live ops on day one.
  • A founder answers every signup.