An economy that adds up, every time.
Currencies, items and bundles on a ledger that never goes negative, lives and timers that refill on their own, and promo codes your marketing team can run.
Book a 20-minute early access call- Tiny Kingdoms
production
What economy covers
- Wallet and ledger
- Soft and hard currencies, items, bundles and exchanges. Every transaction is atomic, never negative and applied exactly once, and refunds and chargebacks can be reversed.
- Your choice of authority
- Start client-authoritative and switch to server-authoritative later with a guided migration.
- economy_mode: client_authoritative | server_authoritative
- Lives, energy and boosts
- Lives and energy refill on their own, and timed boosts such as unlimited lives or double XP expire on time.
- Build and upgrade timers
- Slot groups, speed-ups with a maximum cost the player agreed to, and refunds on cancel.
- Offline spending
- Spends made offline sync when the player reconnects, within a window you set.
- Promo codes
- Shared codes, unique batches of up to a million, and personal codes. Global caps are never exceeded and codes can't be guessed.
- Trading
- Direct and team offers with escrow and counter-offers, trade rules and fees, risk checks that flag or block, and a kill switch.
In-app purchase receipt validation is planned after early access.
Live ops
Events, passes, missions and rewards, configured in the console
Competition
Leaderboards, tournaments and async PvP
Players
Sign-in, cloud progress, profiles and privacy
Social
Friends, inbox, teams and chat
Tell us about your game.
Join the waitlist and we'll write to you personally before early access opens. Or book an early access call and we'll walk through your game and backend together.
- SDKs for Unity, Godot and web games.
- Open source: Lonca Cloud or self-hosted.
- Built for casual and mobile games with live ops on day one.
- A founder answers every signup.