Player accounts and cloud saves you don't have to build.
Sign-in, linking, sessions, cloud saves, profiles and stats, with privacy requests handled across every system and support tools your team can use without an engineer.
Book a 20-minute early access call- Tiny Kingdoms
production
Players, end to end
- Sign-in
- Start as a guest on the device, then link Google, Apple, Facebook or a username and password. If an account is already linked elsewhere, the player can switch this device to it.
- Sessions and bans
- Short-lived tokens with rotating refresh, a cap on sessions per player, revocation within seconds, and temporary or permanent bans.
- Cloud save that never overwrites silently
- One versioned save per player with conflict detection, history and restore. The player's other devices are told when their copy is stale.
- Profiles and stats
- Display name, avatar, level, friend code and your own typed fields. Stats that sum, keep the max or the latest, daily, weekly, seasonal or all time.
- Privacy requests
- Deletion runs across every system after a grace period, and players can export their personal data. Apple and Meta deletion callbacks are handled.
- Support tools
- Restore a save, reverse a transaction or re-deliver a reward from the console. Every action lands in the audit log.
Steam, Game Center and Google Play Games sign-in are planned after early access.
Live ops
Events, passes, missions and rewards, configured in the console
Competition
Leaderboards, tournaments and async PvP
Social
Friends, inbox, teams and chat
Economy
Wallet, timed economy and promo codes
Tell us about your game.
Join the waitlist and we'll write to you personally before early access opens. Or book an early access call and we'll walk through your game and backend together.
- SDKs for Unity, Godot and web games.
- Open source: Lonca Cloud or self-hosted.
- Built for casual and mobile games with live ops on day one.
- A founder answers every signup.