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Lonca

What your backend costs, and what it could.

Enter your game's daily players and how many backend engineers you'd need. The in-house range covers those engineers and the infrastructure to keep a game up; the Lonca Cloud figure is our target price.

Any number from 1 to 10M. You can type 250k or 1.5M.

Backend engineers you'd need in-house

Smaller game, or not launched yet? The per-player target is set for scale. Tell us about it and we'll talk through what it would cost.

In-house

$1.34M – $2.16Ma year

2 backend engineers at $72K–$180K each, plus highly available infrastructure at $0.10–$0.15 per daily player per month.

Lonca Cloud (target)

$600Ka year

$0.05 per daily player per month, no backend hires. 55%–72% less.

The assumptions

Backend engineers
$6–15k a month each, or $72–180k a year. Most casual games at scale need at least two to cover scaling, failover and on-call.
Infrastructure
Highly available, horizontally scalable infrastructure across availability zones runs about $0.10–0.15 per daily player per month.
Lonca Cloud
Our target is $0.05 per daily player per month, with no backend hires. It is a target for games at scale, not a quote.
Self-hosted
The open-source core has no license fee. You pay for your own servers and the people who run them, which puts you closer to the in-house figures.
Not counted
Hiring time, the features your engineers would build instead, and the months before launch. All of them favour not building in-house.

Why it can cost less

Lonca is one modular backend, not a set of services per game. On Lonca Cloud many games share each pod, and one platform team runs it for every studio.

Today: a stack per game

Game A

Game B

Game C

Lonca: games share pods

Three games, three shared pods instead of nine, each one fuller. Every game's data, rate limits and keys stay isolated. Illustration, not a measurement.

Want the numbers for your game?

Tell us your daily players and what you run today, and we'll walk through what Lonca would cost you.

  • SDKs for Unity, Godot and web games.
  • Open source: Lonca Cloud or self-hosted.
  • Built for casual and mobile games with live ops on day one.
  • A founder answers every signup.